Mage (Mortal Kombat: Tournament of Champions)

Mage is a class in Mortal Kombat: Tournament of Champions. They are typically those with ranged attacks that utilize magical power to boost the potency of their basic attacks and abilities. Their main source of damage tends to be their strong abilities, usually being capable of dealing large amounts of damage in a short amount of time, while lacking the ability to withstand damage.

Shang Tsung
Shang Tsung is a deadly, powerful sorcerer and a shape-shifter who needs to consume souls to sustain his health and life.

Abilities

 * Your Soul Is Mine (Passive): All of Shang Tsung's abilities steal physical and magical protection from the target and increases his healing obtained from magical lifesteal. These effects stack on every tick of Shang's abilities. It also grants Shang an additional 30% reduction to all crowd control effects.
 * Flaming Skull: Shang Tsung launches two large fiery skulls at his enemy, dealing damage and they skulls can crossover wherever Shang Tsung is aiming. Enemies hit by both skulls take 15% damage on the second hit.
 * Ground Eruption: Shang Tsung summons three fiery skulls to burst out of the ground in a line, dealing damage and launching opponents upwards into the air away from Shang Tsung.
 * Soul Well: Shang Tsung levitates his vial of souls above him and it remain there temporarily, cleansing any slow effects and increasing his movement speed. After some time, Shang Tsung and nearby allies absorb what souls the vial collected, healing them a percentage of the damage Shang Tsung and his allies collected during the buff's duration. At the maximum amount of souls collected when healed, Shang Tsung and his allies gain a temporary damage boost.
 * Soul Steal (Ultimate): Shang Tsung selects any champion from the current match and becomes a copy of them. He copies all of their current statistics and may use all of their abilities for the duration. He retains his own Relics however cannot use Consumables. The rank of his abilities transfer to the skills of the champion he copies. This ability's cooldown will be increased to target the champion's ultimate if he uses it while transformed.

Raiden
Raiden is the eternal God of Thunder, protector of Earthrealm, and one of the most powerful characters.

Abilities

 * Shock Therapy (Passive): For every five abilities cast, Raiden reduces the cooldown on all abilities currently on cooldown.
 * Lightning Blast: Raiden sends forth four blasts of lightning in a line, each growing wider as it travels, dealing damage to enemies it hits, and stopping on the first enemy in its path.
 * Shocking Touch: Raiden marks a target enemy with his amulet. This reveals the target on the minimap and the next time Raiden damages them, Raiden gains has the ability to follow-up by detonating the lightning charge and deal damage. While marked, the target can chain lightning bolts to nearby allies to mark them as well.
 * Sparkport: Raiden quickly teleports a short distance in front of him.
 * Lightning Storm (Ultimate): Raiden conjures a lightning storm, striking enemies in the area every second. Enemies struck automatically marks them.

Skarlet
Skarlet is one of Shao Kahn's deadliest enforcers and a potent Blood-Mage.

Abilities

 * Blood Bank (Passive): Every time Skarlet uses an ability, her movement speed is increased.
 * Bloodshot: Skarlet fires a blood-based projectile that deals damage and slows all enemies it hits.
 * Dagger Dance: Skarlet activates her blood-dagger, granting boosted movement speed and increasing her basic attack's attack speed. The strikes deal magical damage plus 20% of Skarlet's magical power. All strikes increase Skarlet's Blood Bank on every hit.
 * Blood Ritual: Skarlet summons a glowing circle of blood and veins. Skarlet and her allies inside the ritual are healed every second, while enemies will take damage every second and be crippled.
 * Boiling Point (Ultimate): Skarlet summons a massive pool of blood which explodes, damaging and silencing all enemies caught.

D'Vorah
D'Vorah is a Kytinn, a species of colonial insects that bond together to form a humanoid body.

Abilities

 * Mother Bug (Passive): D'Vorah gains hearts when her Strepsipteras wither. If she has more than 25 hearts she can spend these to resist death, continuing to fight briefly but deals 50% reduced damage. She can hold 100 hearts.
 * Ovipositor Charge:
 * Strepsiptera: D'Vorah plants a
 * Deadly Swarm:
 * Widow's Kiss (Ultimate):